wizard101 new spells 2020
Yet Myth has a 700 aoe for 7 pips that has higher damage than storm… Buff storm lord to 760 or 790 at least. Storm lord is 7 pips and so is frost giant. SB at 80/pip makes Sirens 1.5 times stronger. And even in the best-case scenario, converting a 40% blade to 20% isn't very impressive. There’s gonna be no point using this spell if a regular 7 pip spell is gonna do 65 more damage (Orthrus). I understand it might be on a better damage per pip scale, but this may require a nerf. Fire Dragon: lower the dps, are you kidding me? And that forces them to create new mechanics – like Shadow pips – to keep spells progressing. The switch is well worth it. I understand making some schools more supportive, but if nobody values the side effects, make them useful so that the reduced damage makes more sense. Yeah, Ice is definitely worse off coming out of the update with the lack of a damage boost for Frost Giant. Is. Frankly, to continue on this response would take ages and get nowhere. People will adjust, and there will be plenty of new players – and lower-level current players – who will look at things differently. Check out these level 130+ Karamelle-themed spells, their spellement upgrade paths, and my thoughts on them. The other disappointment for this spell comes in the animation. It's a pretty cool animation that utilizes some Karamelle environments, but it a reused model that's not originally from Karamelle. (-216 Damage), Reduction of damage from 1152 to 948. I'm fine with this effect and this spell as it is, but for the sake of practicality, it isn't a great match. If storm lord wasn’t nerfed, why nerf frost giant? The devs have specified that they are allowing each school an AoE spell at the same level that does more damage than it is supposed to. Wizard101 - New Utility Spells (PVE/PVP)  Hey everyone #diarykids #twizards mentioned new ranked spells for pve/pvp in my prior post . Sound of Musicology has two upgrade paths, and they're a little weird. The reason they didn’t reply is because this is common sense. It would certainly feel better if every spell did more damage than its predecessor – it gives us a feeling of growth. Thoughts: Balance now has a low cost AOE that does a considerable amount of damage. Yikes. Mattnetic confirmed on Twitter that he planned to do a full spell audit, and KingsIsle has definitely put the hard work into this gruelling task. So let’s see what it looks like. This is the only spell that doesn't use any existing models or anything directly out of Karamelle but is more based on folklore, which feels appropriate for Myth. Or just a 5 pip (plus shadow) AOE spell that does 500 damage. Sirens at 9 pips: 730 If you asked them whether they’d prefer a Mystic Colossus eventually which deals 750 damage and has no pierce or shatter effect (probably still too strong for Myth DpP, but whatever) or Orthrus as 700 damage immediately, few would agree to the trade. The problem? Myth has a 700 aoe and dragon is vastly superior to both storm lord and myth. I know the majority of the community loves ice so I doubt wiz will keep the nerf to snow barrage and let them hit over the 140 even though they are the best tank school lol. It’s all blade removal, and Leviathan already does that at 8 pips. So, at 7-pips, to make it fair, I believe snowball barrage should be 85 again. Thoughts: Not a huge nerf, especially since Life has some alternative hits. The game will not be available for play during this time. Gnomes @ 9 pips with dispels was very effective against Life Bosses. Find virtual worlds games for teens, kids and family games. If you're new to W101, myth is one of the better schools to start as. The animation on this spell starts out pretty cute because you realize that this dog has some tricks up its sleeve. Storm is only 1.43 times better. Overall, the KI developers really put a lot of work into the first major patch of Summer 2020’s test realm. On top of that, it included 15% fire traps to boost up DoT damage. Wizard101 UK published by Gameforge. You have the biggest damage spell available setting up for a DoT hit afterward? The damage is what's a little problematic. Like Fire and Ice's spells, it could be a go-to for taking out bosses or 1v1 PvP. It absolutely makes me smile and it looks epic. Thoughts: The increase in spell damage will be welcome for Myth wizards. It's not the most exciting but it works. So far the only schools that can’t deal at least 700 damage to all enemies are Life and Death. Didnt recognise the higher ones to have changed. These spells can be crafted, dropped, or gotten from hoard packs, and they tend to be four or five pips and have a lot more bang for their buck than most spells of a similar pip count. Frost giant does 460. Thoughts: With the amount of utility this spell still offers, it’s still a great choice. Because it's so much more common to use spells as a one-hit-knockout, the top path seems like the best choice, but hear me out. Death gets the full damage from enchantments now, so Frost giant is gonna be dealing 130 less damage, and have a much worse secondary effect (there is no way a stun is as valuable as life-steal damage). It’s not supposed to be the most powerful myth AoE – just the most expensive. At this point, KI could release a second ice spell at seven pips, which is an aoe and applies a shield to the caster. That’s why it was given the useless accuracy buff in the first place. It’s still balanced. Gaze: needs a slight dps buff to 370 per hit, reduce the bubble to 20% Mattnetic confirmed on Twitter that he planned to do a full spell audit, and KingsIsle has definitely put the hard work into this gruelling task. Thoughts: This spell is more in tune with other Ice school spells. Delay 1 spell cast to the next round ( First cast ) and adds 4 pips to the spell, for example, if you used it on pixie spell ( 2 pips ) now it will cost 6 pips and you can cast 2 spells in the same round. Forest Lord/Rebirth: 620-680 average damage (7 pips). Definitely an odd one. Thoughts: This spell is extremely easy to achieve double damage with, so I’m not too worried about the nerf, since it’s more in line with other myth spells. Thoughts: This spell valued at 4 pips and a shadow pip was doing a bit too much. Spell now has fixed values for each school damage. I think this mainly affects PvP players, and it’s nothing substantial to be concerned with. The taunt effect, like with most of these spells, isn't as useful on such a costly spell. Storm lord is 50% better than Frost giant. Now life hits like a truck with the 620-680 and myth is hitting for a nice 700. Fire is very very strong in pvp and pve. I think a little less initial damage will be the way to go. The initial "upgrade" on the second path will actually, in some instances, underperform compared to the original. Thoughts: This spell might be doing a little too much damage with the amount of utility it gives. Thoughts: Khrulhu’s nerf makes it less overpowered, and much more fair. The for Provokings paid Pips are not much more worth then for attacks used. Wizard101 - New Level 48 Spells Storm Lord Storm wizard spell Allows an attack on all opponents, dealing a 690 health hit, and then forcing them to … Orthrus is doing the damage of a single target myth spell at seven pips and so are the other level 48 spells now (Forest Lord included). Why? It's a little powerful, but I think it's one I could live with, especially given how easy it is to double Scion for Ice, making that an option that's already superior to this spell. While either is a fine option for an already powerful spell, it's probably best to choose the damage over these situational effects. Upgrade Now » It's the first AoE on the list thus far that makes sense in terms of damage when compared with other single-target spells. That said, this spell, even at its weakest damage amount, is more powerful than Sabertooth and Scion of Balance (though not if its condition for doubling is met). I would prefer to see Dispels back on Gnomes instead of a Heal charm. This spell stands out as another one that almost seems like its effect wasn't calculated into the cost of the spell. Thoughts: This Spell’s Damage wasn’t affected very much, but the accuracy debuff was dramatically increased. Tatzlewurm Terror has two upgrade paths. Storm: Meet friends, discover new worlds, ride mounts, grow pets and more! I’m not too worried. Or, they could release one which does much less damage than Frost Giant, but also applies four Tower Shields to the caster, which would be helpful against a DoT. The fact that rank 7 aoes are getting buffed is a great sign for the future, since lower level players have a good aoe, and higher levels can use it as a no shadow pip hit. Note: Only a member of this blog may post a comment. Oh lets have a 10k ice with 60 plus resist do 4k aoe. It didn’t need all of what it had before. A good life wizard cab EASILY get rid of those same dispels when hit with Gnomes by Life Wands, low rank Life spells or Cleanse Charm. Thoughts: This spell became more useful, but needs more upfront healing. 9 pips for a dot that is weaker than fire dragon is kind of unappealing. Ah yes, thx! Frost Giant: buff it to at least 590, because Scarecrow is 590 life steal damage, and Death Life steal damage is meant to be the minimum of the range of Ice’s normal damage, as seen with Wraith and Colossus. However, say there’s a Fire wizard hitting with Raging Bull on the same turn, and the enemies have elemental shields, you can cast Mystic Colossus and then remove the shields for your teammate. The largest and most comprehensive Wizard101 Wiki for all your Wizard101 needs! these spell changes are very dumb every spell should be 2k base dmg besides the ice ones. Storm King Art should definitely have an effect; it’s too strong without one. I like how they are changing all these spells and making the game more balanced. Myth wizards could make this more of a specialty spell by taking the second tier and utilizing it on tough bosses and in PvP. I understand why you would believe that, I just don’t. Often times, I think mobs will have more than one shield on them. In keeping with this spell's pretty horrendous track record, the upgrade tiers here aren't too stellar. Framework by Sora. Thoughts: This buff makes me nervous, since it did a lot of damage already. Adding extra damage to spells 2020-03-21; Strategy for spells 2020-03 ... Meet friends, discover new worlds, ride mounts, grow pets and more! So maybe Barrage should be doing 103 damage per pip plus shadow. A small nerf means nothing. They actually are already on the live game The new action spell is Teleport All Players. Well I think Snowball barrage should probably just be a hit instead of a X pip. Thoughts: This spell was due for rebalancing. Mystic wasn’t meant to be the most powerful, just the most expensive. I’d hope for a tiny bit more damage though. Casting this spell will remove the PVP sigil from an area of your house. Damage at this point, I 've forgotten how long it 's a great.! Any pip changes observed will be the most expensive 6 pip spell knew much of the weakness,. You would believe that all schools should have an effect ; it s! Paths, and the damage and you have the right equilibrium between damage and you have the equilibrium... 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